

The four teams you can choose from have minor differences (see below), but with each one, you're simultaneously controlling three characters: one speedster, one powerhouse, and an annoying, chirpy one that flies. Heroes' basic gameplay echoes the classic, side-scrolling Sonics of yore, but with an interesting twist-team play.

Nearly every review (be it critical or from li'l Jimmy the consumer) boiled down to "I just want to run!" Thankfully, Sonic's handlers listened: Heroes has the 'hog doin' what he does best in a rewarding return to form.

That ill-conceived title unsuccessfully tinkered with the traditionally speedy Sonic experience by forcing players to suffer through tedious crystal excavation and hovering stages that simply sucked. You get the picture.Įver since Sonic Adventure 2 (for GC and Sega Dreamcast), Sonic's status among the pantheon of top-tier mascots has been in jeopardy. Sonic is fast, Tails can fly, Knuckles can punch through blocks. In the case of Team Sonic, that means the blue streak is flanked by Knuckles and Tails, though there are three other teams to choose from as well - Teams Dark, Rose and Chaotix.Īt the flick of a button (or mouse-wheel if you must), your team changes formation, and with it the character you're controlling, giving you access to a different set of abilities and insane special attacks. The key difference here is that instead of running solo, you now control a team of three characters. The gameplay is still remarkably simple - go fast, collect rings, bop the occasional robot on the head. Eschewing all the woeful adventure' elements of recent titles, Sonic Heroes puts the focus back on breakneck dashes through madĪrchitectural dreamscapes, with all the loops, corkscrews, bounce pads and boss battles your watering eyes can handle. Now, four years too late, Sega is finally starting to get 3D Sonic right, and Sonic Heroes is the highly likeable result.
